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vineri, 7 octombrie 2011

Battlefield 3 - Content Overload


On Thursday in San Francisco, Electronic Arts and DICE held a Battlefield 3 Final Hours Event to showcase their highly anticipated game in action before its October 25 launch date. With the recent beta and launch being less than three weeks away, we had the opportunity to sample quite a bit of content, and here is what we can bring to you.
Check out Operation Firestorm in action.
On the multiplayer side of things, we played a number of different multiplayer maps, but the two we can mention today were Grand Bazaar and Operation Firestorm. For the former, you'll be in a crowded market area in what appears to be downtown Tehran, Iran. The multiplayer mode we played was Rush, and we had the opportunity to play as both attackers and defenders. Although the map contained a lot of narrow alleys and tight corridors, there were a few areas where tanks could be used. And when used correctly, they really altered the course of a match.
For Operation Firestorm, our multiplayer mode was Conquest. Here, it was all about capturing various points on the map and controlling them long enough to achieve victory. This is capture the flag but on a much larger scale because there are five target areas that must be controlled to achieve victory. This desert locale of the map was extremely large and offered many opportunities to utilize air units, such as fighter jets and helicopters. In our match, there was a lot of action, both above and below ground, with ground units having to deal with attacks from tanks and incoming air strikes from fighter jets.
When we stopped playing around with multiplayer, our focus shifted toward the game's upcoming co-op mode. There will be a number of missions available to play with a friend, but the one we got to try out was called Hit and Run. You and your partner begin the mission in an office room, having just recovered some very important intel. Of course, your foes know that you have it and want to stop you, so you're going to have to shoot your way through the complex and secure an automobile in the garage to escape. Unfortunately, our headsets weren't working properly during the match so we had some difficulty coordinating our efforts early on and were quickly killed off.
Thankfully, though, we did manage to communicate and began planning our escape. The initial part of the mission had us trying to clear a room that had foreign attackers rushing in at us. There are a number of different entry points that enemies can attack from, so knowing which areas to cover is extremely important. Because those points can change from one attempt to the next, moving fast makes all the difference. After clearing that room, a door opened and a hallway became available for us to progress through; of course, this also made way for more enemies. As we attempted to rush through this area, enemies from a building across the street began to snipe at us. Here, it's best to crouch and not bother firing at the snipers by focusing all of your attacks at the next hallway in front of you.
After making it through a firefight in one large area with enemies on two floors, we entered a section where we were pinned against the wall. Then, we had to separate from our partner. In this particular area, there will be two entrances on two different floors and you'll both have to attack the next area on your own. One will try to clear the room from above while the other does it from the ground. This was probably the most difficult portion for us because the upper section was essentially a dead end, and if one character fell during this fight, getting to him and reviving him could result in that character's death as well.
That's where our talk about this particular map ends, but it was far from over. Expect a few more corridors and office areas with enemies to confront. Then, there is the grand finale and a rush to the exit.
This wouldn't be called a content overload if we only talked about multiplayer and co-op. Of course, we got to play the first few missions of the game's single-player. The first real mission in the game has you and your squadmates in the middle of Tehran. Earlier this year, EA and DICE released a series of trailers showcasing a mission where a character shot an RPG at an enemy in a building across the way, defused a bomb, and then got stuck in the middle of an earthquake. Well, Operation Sword Breaker is that mission, and it plays out with the same intensity of the trailers.
The second mission is entitled Uprising and takes place immediately following the earthquake. You're alive but separated from your party so you need to avoid the enemy, try to secure a weapon, and hope to regroup with other members of your squad or anyone that doesn't want you dead. This mission wasn't very long, but the first few moments where we were trying to avoid enemy contact and crawl through the debris were quite gripping.
The third and final mission we played, called Going Hunting, took place around the same time as Uprising, but here, you play as fighter pilot Lt. Jennifer Colby Hawkins. You and your partner are flying high in the skies, and as the gunner, you're in charge of eliminating all incoming opposition. You don't fly the plane in this mission but are responsible early on to trigger countermeasures and shoot guns and missiles at the number of foes that are trying to take you out. Halfway through the mission, your role slightly changes and you become a marker, pointing out enemies scattered around the airport below and assisting in eliminating all threats.
We absorbed quite a bit of information, and there is still a lot more content coming your way. On top of the two multiplayer maps already touched upon, we got to try out many others and will be talking about them the following week. We'll touch upon what they are and how they looked, which should prepare you for what to expect once you begin playing in a couple of weeks. Again, Battlefield 3 hits the PC, PlayStation 3, and Xbox 360 on October 25.

sursa:gamespot.com

Rage Review


The postapocalyptic future is looking pretty good. From the moment you step out under the brilliant, cloud-studded sky of a ruined world, Rage proclaims its artistic prowess. As you drive along dirt roads through narrow canyons among the hardscrabble outposts of civilization, every environmental element pops with thoughtful details. As you converse with the people you meet, their expressive faces and believable dialogue make you eager to hear what they say next. This is an attractive world that makes you excited to go exploring, but there is disappointingly little to find off the beaten path. The richness of Rage makes you wish it were even richer, and you may also find yourself wishing for a better story, more robust ways to enjoy this world with friends, and, above all, better technical execution. There are numerous visual problems that crop up with various video cards, and the texture detail is disappointingly inconsistent. Though Rage still offers an exciting and rewarding adventure, the PC is not the best platform on which to enjoy it.
Sniper rifles remain a valuable commodity in the postapocalyptic future.
The early hours of Rage's PC launch were plagued with problems, and many still linger as of this writing. Nvidia cards are still prone to screen tearing, while AMD cards see issues with freezing and wonky character animations. You need to do some research to determine the best drivers for your system, and even then, you may be stuck suffering through some glitches. There aren't a lot of graphics settings to tweak here, and even on high settings, Rage is inconsistent. Some textures look stunning, while others are blurry and mundane upon closer inspection. These technical shortcomings make the PC version inferior to its console counterparts, but the excellent artistic design still shines through, making Rage an attractive and enticing game.
Having slept snugly through an extinction-level event in a sealed government refuge, you awaken to find that your fellow sleepers were not so lucky. Alone and unsure, you step out into the world, encounter some savage locals, and end up indebted to a local sharpshooter. He explains that survivors like you haven't been seen in a long time, and proceeds to ask you for a favor. Thus begins your journey of helping out the friendly folks of the Wasteland with your natural affinity for driving, collecting, and killing. Each new person you meet is a delight, thanks to stylish character design, expressive animation, and great voice acting. It's a pleasure to visit the local bar where the freckled proprietor pays you a regular bounty and the garish dealer entices you to play another round of a collectible card game. This is a world where a sweet young lady teaches you about a flying implement of decapitation, and the puffed-up mayor sends you on a delivery run to a hand-wringing doctor and his possibly sentient mechanical familiar. Rage's characters are so charismatic that you'll likely be disappointed when your conversations end and will be eagerly anticipating the next interaction.
The towns and settlements where you find these folks are richly detailed and beg to be explored. Observant players are rewarded with a raft of thoughtful artistic touches, including some cute references to certain iconic video games. As you travel outside these havens and around the spacious environs, you encounter the skeletal remains of freeways and industrial complexes set amidst striking sandstone cliffs and scrubby vegetation. While the large scenery usually looks fantastic, many smaller elements lack detail, which can create an unpleasant contrast when you are taking in the sights. Despite the inconsistent textures, Rage still makes you want to stop and gawk at the world around you, and the mercenary path you take gives you plenty of opportunities to do so. Your core missions eventually take a more purposeful path, but Rage does a poor job of drawing you into this crusade, so your quest to ensure a better future for humankind never feels more urgent than your task to bring a boozehound his missing moonshine. It's a shame that the game doesn't leverage its enticing world to create a stronger, more compelling adventure, but it's still fun to explore and inhabit the Wasteland.
Not all Wasteland inhabitants are friendly, however. Packs of bandits have taken up residence in their own little communities, and each group has its own look, combat tactics, and interior decorations. Keeping an eye out in these dens not only gives you a sense of how your enemies live, but can also yield ammunition, guns, collectible cards, and a wealth of detritus that can be sold or used to build helpful items from schematics you acquire. A timely bandage or health boost can toughen you up for a challenging fight, while a bladed wingstick or spidery robotic ally can add crucial firepower to your cause. Your bandit enemies shoot accurately and use cover, while your mutant enemies just run headlong toward you, albeit with some surprising evasive maneuvers. Despite the health items, replenishing health, and rechargeable defibrillation power at your disposal, you can die if you aren't careful. Still, Rage isn't a very difficult game, and you may have to increase the difficulty level in order to feel the threat of death looming over you.
The shooting mechanics are solid, and though the guns in Rage's arsenal are fairly conventional, each one fires with a nice sense of weight. Things get interesting when you incorporate the many weapon-specific ammunition types, such as one that can turn your humble pistol into a powerful hand cannon. Some types merely deal more damage, while others add an extra explosive or electrical kick. The latter are helpful for taking down mechanical enemies, while the time delay on the former lets you take sinister delight in watching your enemies realize they are about to explode. Enemies in Rage die with style; some crawl on the ground, mortally wounded but still trying to kill you, while others lose limbs, heads, or complete corporeal integrity. Though it can be odd to fill an enemy with bullets and have him react only to the last one, dealing brutal death is still satisfying.
When you're not engaged in firefights or friendly conversation, you spend a lot of time driving around the Wasteland. The various four-wheeled vehicles you come to own are fun to whip around in, and the stunning scenery is a constant source of enjoyment. As you drive from one area to the next, the quality of light changes to create a nice sense of travel. Bandits frequently come after you, and with the application of firepower, expendable items, and some judicious ramming, you assert your vehicular dominance. There are items for field repairs if you take too much damage, and if you find yourself about to explode (or hung up on a rock or guardrail), you can call for a tow and instantly travel back to the nearest town for a reasonable price. You can upgrade your ride or earn a new set of keys by racing on the Wasteland circuit, but your opponents rarely put up enough of a fight to force a photo finish. The car improvements are worth your time, but if you want a tough race, the competitive online multiplayer is the place to go.
In Road Rage, up to four racers can compete in a few different modes that reward good driving and skilled shooting. Some are straight-up demolition derbies, while others require you to grab fallen meteors or race through checkpoints while avoiding your opponents' onslaughts. Road Rage is a fairly shallow experience, despite the variety of cars and weapons that you unlock as you level up, but it's a worthwhile diversion if you crave competition. You can also team up online in two-player cooperative missions that are very similar to some of the solo missions you embark on in the campaign. These so-called Legends of the Wasteland are nicely bookended by voice-overs that make you feel like your exploits will be talked about for years to come. In these stand-alone sorties, you must make do with a preset loadout and whatever you can find in the environment, killing enemies while trying to avoid damage in order to preserve your score multiplier. This mode currently suffers from sporadic bugs that cause strange flickering around character models, which can make your teammate look multidimensional and your opponents hard to headshot. Nonetheless, these are solid challenges to overcome, but with only nine missions, they're more of a nice bonus than a compelling reason to play.
That honor belongs to the lengthy campaign, which can last upward of 20 hours for avid racers and diligent quest seekers. Though the story gets a bit too cliched, there is a robust amount of adventuring to be done in a world that rewards you for your attention. It's a shame that your explorations are marred by Rage's technical shortcomings, and only time will tell how much patches will be able to fix these problems. Rage is better enjoyed on an Xbox 360 or PlayStation 3, but regardless of which platform you play on, it still offers a rich and rewarding adventure.

sursa:gamespot.com

Încărcarea telefonului în doar 10 minute - metoda japoneză


Japonia are în plan o soluţie promiţătoare care ne va scuti de chinul ciclurilor lungi de încărcare - o baterie care îţi încarcă dispozitivul mobil în 10 minute.
Low batteryPrototipul dezvoltat de operatorul de telefonie NTT DoCoMO şi binecunoscutul producător de electronice NEC este funcţional şi a fost prezentat publicului larg în cadrul expoziţiei CEATEC 2011.
Bateria este externă (din cauza dimensiunilor mari) şi se foloseşte momentan ca o staţie de încărcare. Conectezi telefonul sau laptopul la ea, aştepţi 10 minute (în cazul în care deţii un smartphone, dacă ai laptop aştepţi cam 30 de minute) şi apoi faci loc următorului "nefericit" rămas în pană.
Încărcarea rapidă este posibilă datorită amperajului mare furnizat de baterie - nu mai puţin de 6 Amperi. Ca o comparaţie, port-ul tradiţional USB 2.0 furnizează o intensitate de doar 0,5 Amperi.
NEC şi NTT DoCoMo nu au oferit mai multe detalii despre prototip, dar au menţionat că vor să-l lanseze la scară largă cât mai repede cu putinţă.
Sursa: Gizmodo